
Quintessence
Where once gods roamed, now only man steps. The world our server takes place in is one long past its prime, yet still brimming with energy. Once, gods had roamed the world, doing as they pleased with the world. Now, those gods are long dead, and only remnants of them remain. These are the Attuned; Mortals with fragmented powers from these old gods.
The World
Destruction:
Most of the world is a rather desolate place. Even after eras have passed the world is still barely settled after the death of gods. Most of the land known to the world is open fields, with a rare few old abandoned or lost structures dotting between. Anyone living out on the land is used to living in constant fear of monster attacks, and rampant earth shattering quakes.Hillshire:
One of the last standing bastions of what was humanity, now the attuned, Hillshire is a town nestled nicely on a higher up region of land. It is the only settlement known to exist for the start of our smp's story, and the only place a character, not from the wilds can have come from. The town itself has a stable population, but still finds itself relying on people to go out and scavenge old structures to run machinery, and arcane instruments in town.
Roleplay
The One Rule:
The only major rule we stick to in roleplay is to stay in character. When using the voice-chat mod in the server you are required to speak in character. Now no one is gonna ban you for telling a joke ooc and having a laugh with freinds, but if you're consistently out of character there may be issues.Competitiveness in Roleplay:
This is still a competitive, semi-factions server on top of being a roleplay oriented one, so it is required there is an understanding between everyone playing that no one is harbouring personal hate between eachother. It's strictly characters making for fun drama between teams. Even when actually fighting in game, it needs to be under pre-tense of characters. For example, if you randomly jump someone, and your character is relatively peaceful with no real reason to do this, even if in a different Guild that can get you in trouble with admins. While drama and conflict are supported whole heartedly in this server, we don't support it for no reason.
Spawn Town
The Town:
The Spawn town is a no grief, no robbing, no pvp zone. It is the only safezone that has 0 exceptions to this rule, however it also cant be built or lived within. The spawn town instead acts as a neutral hub for Guilds to speak with eachother, poeple to trade, and for roleplaying in general.NPC:
From shops, to mission givers, to guards, various types of NPC characters roam the spawn town. Missions from them can lead you to POI's, or even give exclusive loot that may not yet be craftable on the server. Shop keeps will also buy up any extra materials you may have and let you buy some basic equipment that may be hard to come by at the beggining of the servers life!
Guild System
How it works:
Guilds can be founded to establish a team within this world. As a Guild you are granted a safezone area of your choice in the wilderness, and anything built in the vicinity will be illegal to grief or rob. Notably Guilds are also required to participate in certain events, with competetive events where only one guild will be reward based on performance existing. It is however up to each Guild leader entirely on how thier Guild is governed, maintained, and recruits people.
How to Establish a Guild:
To get properly started with a guild you'll need atleast two other players to support you, and be your initial members. It's worth noting, at least for the start of your guild these players need stick with you, so you can't just get two people to vouch for you and dissapear. Once you have two members, you may reach out to an admin or Solar, and propose your new guild, who's your initial members, and the name/theme of your guild.
Advancing your Guild Further:
When Starting a new guild the leader will be given instructions on what needs to be built and how to advance a profession's tier within your guild. It's the Guild Leader's decision on whether this information is spread around or they merely tell people what to do when based on the instructions.
Guild Wars
How it works:
When a proper Roleplay reason is established for your Guild to seek conflict for another, a leader of a Guild may call a Guild war. This is done by contacting an admin, and formally submitting the request for war. The war only starts upon the Admin's response, where-in the other Guild will be informed as well. During this time either Guild's safezone, is no longer safe from grief, theft, or pvp from the opposing Guild. Anyone outside the warring Guilds are still not allowed.End Result:
There is three ways to end a War. Upon a Guild's entire base being destroyed and there being no one left really defending the wreckage, The opposing Guild is considered won. Alternatively, either side may surrender at any given time. Finally a mutal ceasefire can be agreed upon by both parties. In the ceasefire an agreement must be made then if either Guild has things to give up to the other. In the other two cases the winning Guild is free to make demands, which as long as proven reasonable when approved by an Admin, have to be followed by the losing Guild.
Profession System
How it works:
Each character has one profession. Depending on what you pick certain recipes and items will be unusable or uncraftable within the server. This means you'll have to depend on others in order to get equipment you may be used to just making yourself. This also means everyone, including yourself, will have something unique to offer however. This creates a unique expierence and pushes each person to actually interact and rely on eachother.Advancing in your Profession:
You start at tier 0 meaning while you've decided your path in life you've yet to really spread your wings. At this point you won't have any access to special recipes or items. In order to Tier up you need to be in a Guild that has the proper resources, and buildings to allow you to. For example a Guild needs a Tier 1 Smithy built for all thier Weapon-Smith's to advance to Tier 1, and so on. Notably once this structure is built each individual character still must pass a test to advance on to the tier.
Attunement System
How it works:
Each character has one Attunement. This represents what fragment of dead god your character was infused with on birth, and what powers they will be able to control. Out of character this will give you access to powers which are a representation of the elemental powers you have been blessed with. Notably there is also rare attunements not included in the base selection you were given on character creation. Rare attunements however are saved for staff or player's characters that prove themselves to be major players in the smp's story, in a good or bad way.Advancing in your Attunement:
There is several tiers in your Attunement representing the growth of your powers, and your control over them. The further you advance from your starting tier of 0, the more powers you will unlock. In order to actually advance however you need obtain a Fragment of God. These items are often obtained as Event rewards, but may rarely be found elsewhere.